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film & game reviews, the retro way.

REVIEW

DEVELOPER

Crystal Dynamics

DESIGNERS

Jason Botta

Michael Brinker

GENRE

Action/Adventure

PLATFORMS

PS4, Xbox One, Xbox 360

RELEASE DATE

2015

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RISE OF THE

TOMB RAIDER

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With the Tomb Raider reboot proving successful, it was inevitable that sequels would soon follow. Taking a grittier, more sober approach to the Lara Croft chronicles, this new take on the iconic franchise could be seen as the Daniel Craig movies in the James Bond series: slick and serious with not many tongue-in-cheek one-liners but plenty of thrills.

The big idea for Tomb Raider and its sequel, Rise Of The Tomb Raider, was to go the prequel route and reinvent Lara Croft somewhat through rich, cinematic visuals and an emphasis on storytelling. Where the old Tomb Raider games almost didn't really bother with a full story with brief cutscenes thrown in just to link the different stages together, these new instalments feel more 

TheRetroCritic

film & game reviews, the retro way.

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